A tableau consisting of the collected eyes from the people who have looked at it in the past and who look at it in the present. Olimpia is inspired by E.T.A Hoffmann’s short story The Sandman from 1816, in which the protagonist falls madly in love with the beautiful Olimpia, who turns out to be a lifelike mechanical […]
Smartphone Companions, 2018 – 2020
A design research project about the impact of smartphones on our well-being. We were looking for alternative ways of interacting with the information we consume through the smartphone. This often manifested itself in functional extensions for the phone, as objects to stimulate thought and discussion. Together with students of three different programs, we developed a […]
Smartphone Confessions, 2020
No other object of the last decades has changed our habits as much as the smartphone. The conversation around this total object has shifted from an early enthusiasm for endless possibilities to one of dependency, demanding monitoring of ‘screen-time’, and even ‘digital detox’. Smartphone Confessions is an ever-evolving collection of personal anecdotes around relationships that […]
Sensible Data, 2015 – 2018
“Sensible Data” is an interactive installation consisting of three machines that invite to create a passport from your personal data. Take a picture of yourself and a machine will draw your portrait. Send an email and an algorithm will judge your mood, age, gender and beauty. By pressing a dubious button, you can get a […]
A Guitar Bag Guitar. On the quest for new tangible interfaces I experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar. By pulling the zippers you can play it. One Zip is for playing notes or chords, one for changing the bar and one for the vibrato. […]
A series of hypersensitive cacti. Touch them and find out how they react! The cacti were transformed to dangerous capacitive sensors by putting a needle in each cactus and connecting them to a Raspberry Pi. Thanks to the water inside the cacti, they become resistors. Be careful. Made together with the Industrial Designers Pierre Charreau […]
Wifi Oracle, 2014
Wifi Oracle is an independent device that cracks your neighbors Wifis. After the cracking is done it shows you the name of the Network and the Password on its spinning wheel. You must be patient, cracking of well protected networks can take multiple days. For more technical details check out its Github-Page. Made together with […]
The App ‘Clapping music’ is an updated version of Steve Reich’s piece with the same name. He wanted to “create a piece of music that needed no instruments beyond the human body”.
Makerspace Kornhaus was a temporary makerspace in Bern’s largest public library. Together with Jonas Probst and the Kornhausbibliotheken team, we organized a two-month course program. The offer ranged from screen printing crash courses, building hifi amplifiers to 3D printing cookie molds and a PCB design introduction course. Illustrations and graphic design by opak.cc
Jugendkulturhaus Dynamo needed something to to revive the backstage of their concert venue. I installed them Wallpiano, a bunch of suspicious-looking metal profiles with wires coming out. They don’t seem to have a purpose and no explanation is given to the always changing guests of the backstage. Whether they dare to touch it or just […]
Mixed Emotions a playful study of Amazon Rekognition’s definition of happiness and other emotions. To find out what this algorithm thinks about your emotions, you have to provide a valid face via your webcam. If the algorithm detects a face, it will be judged and added to the public database. All faces are sortable by […]
An essay about the question why that many people create drawing machines. What is fascinating about them? What questions do they pose? And how would my model look like if I built one? I talked with an expert and people who did interesting examples. Finally I built my own little machine named Hans to experience […]
A showreel of experimental animations using various analog and digital techniques.
Fragments of a one-week trip to Beijing. We made 3D scans of interesting spots of Beijing using our cameras and the application 123D catch and transformed them to an interactive experience. Take a walk (Unity Web Player Required)
We invited the crowd to draw their own visuals using a Graphic Tablet and Modul8. The performance was part of Le Dévaloir’s magazine release party. In Collaboration with Guillaume Cerdeira and Sebastian Vargas
Mind the Beep
Using fans from an old PC, we created this instrument that makes mechanical sounds. It is a tribute to the good old tower PC, that has become rare these days. We wanted to create a more positive experience from the sounds he made when he was busy. Created together with Nicolas Nahornyj during a one-week […]
An experiment with three.js for the “Sense your city” competition. The web-application visualizes live-streamed environmental data from the Datacanvas sensor network. Depending on the chosen parameters, the user can produce readable data sculptures or pure data-dada. As default-textures I used emojis, nowadays common language. I wanted to explore if they can make sense in this […]
53’000’000.- swiss francs were stolen from Zürichs Fraumünsterpost by five amateurs on a sunny day. Together with the graphic designers Vanja Jelic and Lilian Kim we transformed this event full of curiosities to an interactive experience for iPad. Check out one interactive Page of the App: Make Money!