“Sensible Data” is an interactive installation consisting of three machines that invite to create a passport from your personal data. Take a picture of yourself and a machine will draw your portrait. Send an email and an algorithm will judge your mood, age, gender and beauty. By pressing a dubious button, you can get a […]
A Guitar Bag Guitar. On the quest for new tangible interfaces I experimented with Zippers. The result is Zippy, a streamlined guitar. The bag becomes a simple, but playable guitar. One Zip is for playing chords, one for changing the bar and one for the vibrato. The zippers of the bag were transformed to MIDI-Controllers […]
A series of hypersensitive cacti. Touch them and find out how they react! The cacti were transformed to dangerous capacitive sensors by putting a needle in each cactus and connecting them to a Raspberry Pi. Thanks to the water inside the cacti, they become resistors. Be careful. Made together with the Industrial Designers Pierre Charreau […]
Wifi Oracle is an independent device that cracks your neighbours Wifis. After the cracking is done it shows you the name of the Network and the Password on its spinning wheel. You must be patient, cracking of well protected networks can take multiple days. For more technical details check out its Github-Page. Made togehter with […]
53’000’000.- swiss francs were stolen from Zürichs Fraumünsterpost by five amateurs on a sunny day. Together with the graphic designers Vanja Jelic and Lilian Kim we transformed this event full of curiosities to an interactive experience for iPad. Better documentation coming soon.
The App ‘Clapping music’ is an updated version of Steve Reich’s piece with the same name. He wanted to “create a piece of music that needed no instruments beyond the human body”.
Jugendkulturhaus Dynamo needed something to to revive the backstage of their concert venue. I installed them Wallpiano, a bunch of suspicious-looking metal profiles with wires coming out. They don’t seem to have a purpose and no explanation is given to the always changing guests of the backstage. Whether they dare to touch it or just […]
An essay about the question why that many people create drawing machines. What is fascinating about them? What questions do they pose? And how would my model look like if I built one? I talked with an expert and people who did interesting examples. Finally I built my own little machine named Hans to experience […]
An experiment with three.js for the “Sense your city” competition. The web-application visualizes live-streamed environmental data from the Datacanvas sensor network. Depending on the chosen parameters, the user can produce readable data sculptures or pure data-dada. As default-textures I used emojis, nowadays common language. I wanted to explore if they can make sense in this […]
Destroy False Shadows
A game, projection mapped on chips of wood. You are a tumbleweed that must eliminate all shadows, that are just pretending to be real, but in fact are just a projection. By observing the wood structure that throws a real shadow you can find them. But hurry up, before the sun goes down and don’t […]
A game for iPad as a result of visual experimentation with primitive 3d-shapes in OpenFrameworks
A showreel of experimental animations using various analog and digital techniques.
Fragments of a one-week trip to Beijing. We made 3D scans of interesting spots of Beijing using our cameras and the application 123D catch and transformed them to an interactive experience. Take a walk (Unity Web Player Required)
We invited the crowd to draw their own visuals using a Graphic Tablet and Modul8. When nobody wanted to draw we put some of our ASCII-visuals. The performance was part of Le Dévaloir’s magazine release party. In Collaboration with Guillaume Cerdeira and Sebastian Vargas
Using fans from an old PC, we created this instrument that makes mechanical sounds. It is a tribute to the good old tower PC, that has become rare these days. We wanted to create a more positive experience from the sounds he made when he was busy. Created together with Nicolas Nahornyj during a one-week […]